Never . | 2.87 KB, C | VDOMDHTMLtml> MM2 OP SCRIPT - Pastebin.com Pastebin.com is the number one paste tool since 2002. game.CoreGui.nikopez[tab]:FindFirstChild(name):Destroy(); v.Position = UDim2.new(0.0352941193, 0, 1, (25*count)-25); game.CoreGui.nikopez[tab].Visible = true; game.CoreGui.nikopez[tab].Visible = false; game.CoreGui.nikopez[tab]:ClearAllChildren(), local yoniko = Instance.new("BillboardGui"), yoniko.ZIndexBehavior = Enum.ZIndexBehavior.Sibling, local nikohead = Instance.new("BillboardGui"), nikohead.ZIndexBehavior = Enum.ZIndexBehavior.Sibling. By continuing to use Pastebin, you agree to our use of cookies as described in the. . | 8.09 KB, C++ | Most OP MM2 Script (Free Pastebin) Vee YouTube 92 subscribers Subscribe 27 Share 2.1K views 1 year ago In this episode, I will be teaching you how to get an OP SCRIPT GUI for free in. | 2.87 KB, C | --// C = Makes all the bodyguards disappear. -- If your found then you will be ban from my place. 19 min ago 14 min ago -- Remember this was designed for Manofthelol weapons so any other weapons might not work. Not a member of Pastebin yet? Never . | 1.43 KB, We use cookies for various purposes including analytics. Login Sign up. What is Murder Mystery 2 Script Hack The is a new hack for op murder mystery 2 script roblox game with the latest and updated existing features and protection. Pastebin.com is the number one paste tool since 2002. {{0.15, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-1.048, 0, -0.524), CFrame.new(-0.5, -0.201, -0.101) * CFrame.Angles(0.523, 1.396, -0.873), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}. cam_offset = CFrame.new(0.2, -0.37, 0.91) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), local weapon_model = Instance.new("Part"), weapon_model.Size = Vector3.new(0.2, 0.2, 0.2), weapon_model.BrickColor = weapon_properties.brick_color, weapon_model.Transparency = weapon_properties.transparency, weapon_model.Reflectance = weapon_properties.reflectance, local mesh = Instance.new("SpecialMesh", weapon_model), mesh.TextureId = weapon_properties.texture_id, motors = {torso:findFirstChild("Left Shoulder"), torso:findFirstChild("Right Shoulder"), torso:findFirstChild("Neck")}, weapon_parts = {weapon_model:clone(), weapon_model:clone()}, motors[1].Part1 = character:findFirstChild("Left Arm"), motors[2].Part1 = character:findFirstChild("Right Arm"), motors[3].Part1 = character:findFirstChild("Head"), cam_larm.BrickColor = BrickColor.new("Really black"), cam_larm.Size = Vector3.new(0.2, 0.2, 0.2), local hmesh = Instance.new("BlockMesh", cam_larm), local check = {torso:findFirstChild("LeftWeld"), torso:findFirstChild("RightWeld"), torso:findFirstChild("HeadWeld")}, local check2 = {character:findFirstChild("WeaponObject"), camera:findFirstChild("WeaponAnimation")}, if check2[1] then check2[1].Parent = nil end, if check2[2] then check2[2].Parent = nil end, welds = {Instance.new(conn_type), Instance.new(conn_type), Instance.new(conn_type)}, welds[1].Part1 = character:findFirstChild("Left Arm"), welds[2].Part1 = character:findFirstChild("Right Arm"), welds[3].Part1 = character:findFirstChild("Head"), wep_weld.Part0 = character:findFirstChild("Right Arm"), local cam_welds = {Instance.new(conn_type), Instance.new(conn_type), Instance.new(conn_type)}, if (cur_p - last_p).magnitude >= 0.1 then, move_amm = math.min(1, move_amm + delta * move_anim_speed), move_amm = math.max(0, move_amm - delta * move_anim_speed), local r_serv = game:GetService("RunService"), local a_horse = (character:findFirstChild("HorseHead") ~= nil), local horse_cf = CFrame.Angles(0.0001, 0.0001, 0), local rndwait = (math.random(100, 1000) / 1000) * 4, local oldd = {horse_displace[1], horse_displace[2]}, local disp2 = {math.random(-60, 60), math.random(0, 25)}, ld = math.min(1, ld + ((tick() - st) * 4)), local x = oldd[1] - ((oldd[1] - disp2[1]) * eff), local y = oldd[2] - ((oldd[2] - disp2[2]) * eff), horse_cf = CFrame.Angles(math.rad(y), math.rad(x) , 0), r_serv.RenderStepped:wait() ------------------------------------------------, local breathe = math.sin(math.rad(tick() * 90 * breathe_freq)) * breathe_amp. --Murderer knife action script, original code from The Mad Murderer, by loleris. | 1.37 KB, JSON | {{0.55, 2}, 0, CFrame.new(0.2, -0.5, 0.2) * CFrame.Angles(-0.14, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(0, 1.221, -0.175), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.746, 1.221, 0.174)}. (PLAYER).Data.Coins.Value= (HOW MUCH You want) Knife Script: game.Player. The Murder Mystery 2 mode was moved to Roblox straightforwardly from Garry's Mod. Ahtoh13131423144235. (PLAYER).Data.GunSkin.Value=(NameOfGun Skin), JSON | Pastebin.com is the number one paste tool since 2002. API tools faq. Dev Z Scripts 41 subscribers Subscribe 5.2K views 2 years ago Dont mind my Low fps I Need To Change Some Settings Script:. | 1.31 KB, JSON | | 1.31 KB, JSON | Advertisement. {{0.6, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)} --Psst. Its gameplay assigns players to one of three roles at random, and the goal is, of course, to complete it. Sign Up , it unlocks many cool features! . Oct 20th, 2017. New simple script for the game like Realistic Hand RP. This game has been visited 9.5B+ times since it was created and has also been added to favorites 15,686,102 times. paste . {{0.15, 2}, 0, CFrame.new(0.4, -0.101, 0.1) * CFrame.Angles(-1.571, 0, -0.35), CFrame.new(-0.301, -0.301, 0.1) * CFrame.Angles(-1.048, -0.175, -0.524), CFrame.new(0, -1.201, -0.801) * CFrame.Angles(-2.095, 0, 0)}, {{0.6, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-0.873, 0, 0.698), CFrame.new(-0.201, 0, 0) * CFrame.Angles(-0.175, 0.349, -0.262), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}. math.sin(math.rad(tick() * 90 * shake_freq)) * move_amm * shake_amp[1], math.abs(math.sin(math.rad(tick() * 90 * shake_freq)) * move_amm * shake_amp[2])), local p_distance = (head.Position - mouse.Hit.p).magnitude, if p_distance == 0 then p_distance = 0.0001 end, local p_height = mouse.Hit.p.y - head.Position.y, view_angle = math.deg(math.asin(math.abs(p_height) / p_distance)) * (math.abs(p_height) / p_height), local looking_at = cam_cf * CFrame.new(0, 0, -100), local view_angle2 = math.deg(math.atan2(cam_cf.p.x - looking_at.p.x, cam_cf.p.z - looking_at.p.z)) + 180, v_delta1 = math.abs(view_angle - last_va), local va_check = {math.abs(view_angle2 - last_va2), 360 - math.abs(view_angle2 - last_va2)}, dir2 = (view_angle2 - last_va2) / va_check[1], view_velocity[1] = view_velocity[1] / (1 + (delta * anim_p.aim_retract)), view_velocity[2] = view_velocity[2] / (1 + (delta * anim_p.aim_retract)), local calc1 = v_delta1 * dir1 * anim_p.aim_amp, view_velocity[1] = view_velocity[1] + (math.min(anim_p.aim_max_change, math.abs(calc1)) * (calc1 / math.abs(calc1))), local calc2 = v_delta2 * dir2 * anim_p.aim_amp, view_velocity[2] = view_velocity[2] + (math.min(anim_p.aim_max_change, math.abs(calc2)) * (calc2 / math.abs(calc2))), view_velocity[1] = math.min(anim_p.aim_max_deg, math.abs(view_velocity[1])) * (math.abs(view_velocity[1]) / view_velocity[1]), view_velocity[2] = math.min(anim_p.aim_max_deg, math.abs(view_velocity[2])) * (math.abs(view_velocity[2]) / view_velocity[2]), local curr_anim = PlayAnimation(anmtp, anmst) --left, right, weapon, wep trans, --curr_anim = {Animations.Default[1][3], Animations.Default[1][4], Animations.Default[1][5], 0}, local chestCF = CFrame.new(0, 0.5, 0) * CFrame.Angles(math.rad(math.max(-rot_amplitude_chest, math.min(rot_amplitude_chest, view_angle)) + 90 + breathe), 0, 0), weld1.C1 = (chestCF * curr_anim[1] * CFrame.new(0, -0.5, 0)):inverse(), weld2.C1 = (chestCF * curr_anim[2] * CFrame.new(0, -0.5, 0)):inverse(), weapon_parts[1].Transparency = curr_anim[4], weld3.C1 = (CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(math.max(-rot_amplitude_head, math.min(rot_amplitude_head, view_angle))), 0, 0) * horse_cf):inverse(), weld3.C1 = (CFrame.new(0, 0, 0)):inverse(), if (head.Position - camera.CoordinateFrame.p).magnitude < 3 then, local cam_cf = camera.CoordinateFrame * CFrame.Angles(math.rad(90 + (breathe / 2) - view_velocity[1]), 0, math.rad(view_velocity[2])) * arm_shake * anim_p.cam_offset, cam_welds[1].C1 = (torso.CFrame:inverse() * cam_cf * CFrame.new(-1.5, 0, 0) * curr_anim[1] * CFrame.new(0, -0.5, 0)):inverse(), cam_welds[2].C1 = (torso.CFrame:inverse() * cam_cf * CFrame.new(1.5, 0, 0) * curr_anim[2] * CFrame.new(0, -0.5, 0)):inverse(), cam_welds[3].C1 = (curr_anim[3]):inverse(), weapon_parts[2].Transparency = curr_anim[4], if inputObject.KeyCode == Enum.KeyCode.N then, repeat wait() until player.Character.Humanoid, local humanoid = player.Character.Humanoid, --game.Players.LocalPlayer.Character.Shirt.ShirtTemplate='rbxassetid://473465498'. 33 min ago 36 min ago (PLAYER).Data.KnifeSkin.Value=(NameOfKnife Skin), Gun Script: game.Player. 0 . Prev Previous [INFECTED 2! {{0.25, 2}, 0, CFrame.new(0.4, -0.201, 0.2) * CFrame.Angles(-1.048, 0, 0.349), CFrame.new(-0.201, 0, 0) * CFrame.Angles(0.872, 0.349, 0.087), CFrame.new(0, -0.95, -0.801) * CFrame.Angles(-1.571, 0, 0)}. Coin Script: game.Player. Pastebin.com is the number one paste tool since 2002. Mar 7th, 2018. 36 min ago Yes. function CFrameTrans(GetCFrame1, GetCFrame2, GetNumber), local Diff2 = GetCFrame2.p - GetCFrame1.p, local Diff = GetCFrame1_s:inverse() * GetCFrame2, local x1, y1, z1 = Diff:toEulerAnglesXYZ(), return (GetCFrame1 + (Diff2 * GetNumber)) * CFrame.Angles(x1 * GetNumber, y1 * GetNumber, z1 * GetNumber), return 1 - math.sin(math.rad((1 - x) * 90)), function PlayAnimation(anim_name, tm) --return {left, right, wep, trans}, return {animd[1][3], animd[1][4], animd[1][5], animd[1][2]}, local trans_amm = TransEff((animd[trans_to][1][1] + tm_left) / animd[trans_to][1][1], animd[trans_to][1][2]). 33 min ago The *BEST* MM2 Script! | 1.43 KB, We use cookies for various purposes including analytics. 34 min ago MURDER MYSTERY 2 - ScriptPastebin MURDER MYSTERY 2 Posted on 25 March 2022 MURDER MYSTERY 2 Script Pastebin 2022 AUTO FARM | KILL ALL repeat wait () until game.Players.LocalPlayer.Character url = "https://raw.githubusercontent.com/xennyy/Xenny-Ware/main/loader.lua" loadstring (game:HttpGet (url)) () Copy - Step : 1. | 1.31 KB, JSON | Pastebin . label.Parent = game.CoreGui.nikopez[tab]; label.BackgroundColor3 = Color3.new(1, 1, 1), label.Position = UDim2.new(0.0352941193, 0, 1, (25*count)-25), label.Size = UDim2.new(0.964705884, 0, 0, 25), label.TextColor3 = Color3.new(255,255,255), label.TextStrokeTransparency = 0.40000000596046, label.TextXAlignment = Enum.TextXAlignment.Left, function pez:addColoredLabel(tab,name,text,color), if (game.CoreGui.nikopez[tab]:FindFirstChild(name)) then. 19 min ago loadstring(game:HttpGet("https://gist.githubusercontent.com/TurkOyuncu99/16d946bfe0a0ed98a8e32de362fd4217/raw/0681fa979da042841f4e71a52490fdc3a2a16376/cac", true))(), JSON | | 8.09 KB, C++ | -- To remove the orginial script just go into shooter & right at the bottem you will see something like this: -- script.Parent.Tool.Name = ""..script.Parent.Ammo.Value.."|"..script.Parent.StoredAmmo.Value.."". We shared this easy-to-use hack publicly on the ubuntu pastebin site! | 12.67 KB, C++ | GuestTheYT 1 yr. ago. Pastebin APItoolsfaq paste LoginSign up Advertisement SHARE TWEET MM2 OP SCRIPT SirPloit Jul 1st, 2021 22,819 SHARE. 24 min ago 1,230 . | 1.43 KB, We use cookies for various purposes including analytics. --// Click = Shoot (You have to aim at somebody for snipers, you don't have to for the rifles), for _, a in pairs(char:GetDescendants()) do, Weld = Instance.new("Weld",game.Players.LocalPlayer.Character), Weld.Part0 = game.Players.LocalPlayer.Character["Torso"], Weld.C1 = CFrame.new(10, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), Weld.C1 = CFrame.new(-10, 0, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), if a:IsA'CharacterMesh' or a:IsA'Accessory' or a:IsA'Shirt' or a:IsA'Pants' then, bg = Instance.new("BodyGyro", snpr.HumanoidRootPart), bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge), lazor.BrickColor = BrickColor.new('Really red'), shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=139465409", pants.PantsTemplate = "http://www.roblox.com/asset/?id=139466214", ----------------------------------------------------------------, mesh.MeshId = "http://www.roblox.com/asset/?id=31152467", mesh.TextureId = "http://www.roblox.com/asset/?id=32002857", --------------------------------------------, mesh = Instance.new('SpecialMesh', sniper), mesh.TextureId = "rbxassetid://462309404", mesh.Scale = Vector3.new(0.006, 0.006, 0.006), weld.C0 = CFrame.new(-2,0.5,-0.2) * CFrame.Angles(math.rad(0),math.rad(-90),math.rad(0)), arms = {snpr:FindFirstChild("Left Arm"), snpr:FindFirstChild("Right Arm")}, local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}, weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)), weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0), local bodyc = sniper:FindFirstChildOfClass'BodyColors', local skincolor = skinc[math.random(1,5)], sniper.Torso.CFrame = CFrame.new(sniper.Torso.Position, head.Position), local bodyc = rifler:FindFirstChildOfClass'BodyColors', for _, a in pairs(rifler:GetDescendants()) do, rifler.Torso.CFrame = CFrame.new(rifler.Torso.Position, head.Position), rifler:FindFirstChild'SNIPERSOUND'.Pitch = 1.2, rifle:FindFirstChildOfClass'SpecialMesh'.TextureId = "rbxassetid://546505949", rifle:FindFirstChildOfClass'SpecialMesh'.MeshId = "rbxassetid://546505802", rifle:FindFirstChildOfClass'SpecialMesh'.Scale = Vector3.new(0.2, 0.2, 0.2), rifle:FindFirstChildOfClass'Weld'.C0 = CFrame.new(-.4,.6,1.6) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), local ray = Ray.new(a.CFrame.p, (b - a.CFrame.p).unit * 700), local part, position = workspace:FindPartOnRay(ray, char, false, true), local beam = Instance.new("Part", workspace), beam.BrickColor = BrickColor.new('Really black'), local distance = (a.CFrame.p - position).magnitude, beam.Size = Vector3.new(0.08, 0.08, distance), beam.CFrame = CFrame.new(a.CFrame.p, position) * CFrame.new(0, 0, -distance / 2), game:GetService('Debris'):AddItem(beam, 0.1), a:FindFirstChild'HumanoidRootPart'.CFrame = a:FindFirstChild'HumanoidRootPart'.CFrame * CFrame.new(0,-i + 0.8,0), bg = Instance.new("BodyGyro", a.HumanoidRootPart), if follow and mode ~= "Riflers" and mouse.Target and mouse.Target.Parent and mouse.Target.Parent:FindFirstChildOfClass'Humanoid' then, huma = targ.Parent:FindFirstChildOfClass'Humanoid', for _, a in pairs(targ.Parent:children()) do, if a:FindFirstChild'HumanoidRootPart' then, snd = rootpart.Parent:FindFirstChild'SNIPERSOUND', ray(a:FindFirstChild'Sniper',targ.Parent.Head.Position), riflers[1]:FindFirstChildOfClass'Humanoid':MoveTo(point1.Position), riflers[2]:FindFirstChildOfClass'Humanoid':MoveTo(point2.Position), rootpart.FOLLOW.CFrame = CFrame.new(rootpart.Position, mouse.Hit.p * Vector3.new(1,0,1) + rootpart.Position * Vector3.new(0,1,0)), rootpart.Parent:WaitForChild'Laser'.CFrame = mouse.Hit, ypcall(function() rootpart.FOLLOW.CFrame = CFrame.new(rootpart.Position, mouse.Hit.p * Vector3.new(1,0,1) + rootpart.Position * Vector3.new(0,1,0)) end), if rifleshoot and follow and mouse.Target and mouse.Target.Parent then, if targ.Parent:FindFirstChildOfClass'Humanoid' then, if a:FindFirstChild'HumanoidRootPart' and huma.Health ~= 0 then, ray(a:FindFirstChild'Rifle',targ.Parent.Head.Position), huma:TakeDamage(huma.MaxHealth/2/2/2/2/2), game:GetService("UserInputService").InputBegan:connect(onKeyPress), if inputObject.KeyCode == Enum.KeyCode.G then, -Sniper (ACOG, ANGLEGRIP, Laser, Silencer, Really black), -Support (HOLOSIGHT, BIPOD, FlashLight, Drum, Black), -Assualt (REFLEX, GRIP, FlashLight, Black), Sight = "IRONSIGHT" --ACOG, C79, M145, SUSAT, REFLEX, HOLOSIGHT, IRONSIGHT (IRONSIGHT ANYTHING ELSE), Grip = "NOTHING" -- VERTGRIP, BIPOD, ANGLEGRIP OR NOTHING (NOTHING ANYTHING ELSE), o1.GripForward = Vector3.new(-0.252553493, -0, -0.967582941), o1.GripPos = Vector3.new(0, -0.300000012, 0.300000012), o1.GripRight = Vector3.new(0.967582941, 0, -0.252553493), table.insert(cors,coroutine.create(function().